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Et quake wars
Et quake wars










One I had to sit back and recover from afterwards, intense and thrilling and complicated and cruel and big. One where the Stroggs were a formidable military force, not a bunch of dumb mutants waiting to get shot. One where my choice of class mattered on a level beyond which weapons I carried. It suffered by comparison to its cheerier, more accessible and certainly more zeitgeist-grabbing contemporary Team Fortress 2, it didn't quite manage to live up to grand promises made about its appearance, and I'm not sure it fully scratched either Quake or Battlefield itches.īut I remember feeling like I was in a war, one on a vast and unpredictable battlefield, with shifting objectives and escalating scale. As far as I can tell, there is still a community of sorts, and those that still play consider EWQT's high ambition to be as good as we ever got it. Hell, the only way to get it is to find a physical copy from somewhere. You can't even buy Quake Wars on Steam these days.

et quake wars

Surely the future of id-universe games, after both Q4 and Doom 3 had suggested the old formula had run its course. Goodbye corridor-based Strogg-popping, hello open warfare in vast outdoor spaces.

et quake wars

One a day, every day, perhaps for all time.ġ0 years old! Splash Damage's attempt to transform Quake - then in the doldrums due to the unlovely Quake 4 - into a class-based team shooter felt like such a big deal at the time. Have You Played? is an endless stream of game retrospectives.












Et quake wars